| Phalanx |
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In terms of making a 'multiplayer abstract perfect information game', territory is one of the more obvious themes because it is not mutually exclusive. Phalanx is such a game. History A concise history of the game can be found in the essay How I invented games and why not. Material Each player has a sufficient number of men in his color, and up to three 'board segments' of 19 cells each. Alternatively the applet will allow up to eight segments of 7 cells, like Mu, all else being the same. Rules ![]()
Object The object of each player is to obtain as large a piece of territory as possible, counted as vacant points under his control. In the end the player with the largest territory is the winner. Groups A group is a number of connected men of the same color. A single man is a group by definition. Phalanx Two or more men of the same color in a straight unbroken line are called a phalanx. The line is called the 'line of movement'. A group may contain several phalaxes in different directions. Growth On his turn a player may 'grow' by adding one man to each of his groups. He may grow only part of his groups or none at all. It is permitted to connect groups in the growing phase, provided none of the player's groups afterwards has had more than one man added to it. Movement
Restrictions A phalanx may neither move onto or over the 'Wall' (see capture) nor onto or over a man of like color. Capture
![]() Two phalanxes of equal length face one another. Neither may attack. If it were one player's turn however, say blue, he could grow first and capture as indicated. The red men are kept as prisoners that will reduce their original owner's territory by a corresponding number of points at the end of the game. Territory Two cells are said to be connectable if there exists at least one route of connected vacant cells between them. At any stage of the game, vacant cells can be divided into three classes:
End of Game The game ends if all players pass on successive turns. Prisoners then are then placed inside the original owner's territory to reduce it with a corresponding number of points. After this, players rearrange the men inside their territory to allow easy counting, and determine the winner. Tactics ![]() I'll try to illustrate a few basic tactics. If you face a larger phalanx, see if you can cut to reduce its length, and capture, see diagram. If you can't cut yourself, maybe someone else can! ![]() If you still have friendly men inside your territory, you'll want them out as much as possible. Remember only vacant points make up territory. Now if you can get rid of them in the Wall by capture, that's perfect: you secure your own territory and reduce the opponent's by the number of captives. Another option is a guerilla group, see diagram. On the left green grows as indicated and next moves the small phalanx to hook up with the other. Yellow has no defence: he must have an opposing phalanx of six men to prevent blue from invading next turn. He can get at most four (if he grows his phalanx, he connects with a friendly man that thereby loses its right to grow). So next turn green may invade as indicated. In this case I let yellow not react at all. Of course he must, to prevent the invasion from becoming successful. The best way to cope with an invading phalanx is usually by clearing its line of movement and preparing to attack from the side, should it invade. Note that on the right green has definite territory.
Strategy This is the delicate point. Conflict tends to reduce territory, so if two players engage, the others profit. Avoiding conflict may therefore not be such a bad idea. Players may even make deals to that effect, for instance not to invade each others future territory, but to divide the border along a particular line, or not to invade over particular cells. The rules do not mention deals, nor that they should be kept. Not keeping a deal may affect the other players' willingness to engage in future ones though. Have fun! Phalanx © This e-mail address is being protected from spambots. You need JavaScript enabled to view it |