Please read before you start your first game in the Pit.
General
Entering a move is simple, but requires a fairly strict format. First and foremost:
- Put the cursor on a square to get the coordinates and the piece, if present.
- If applicable: the applet does not accept shorthand notation.
You must comply with the required format.
- However, the applet is basically a board and, provided the format is correct, will accept illegal moves just as a physical board would. There's an extended 'undo' function that allows you to take back any number of moves, provided the opponent cooperates by taking back his.
- With the command menu you can undo your last move, pass a move, end a game by accepting a loss, or negotiate a draw.
Specific
- Pieces are numbered following a simple binary code: the six 'ones' in the diagram are numbered as subsequential powers of two. All other numbers are obtained by simply adding the powers of two concerned.
If you move the cursor over a piece in the applet, its number will be displayed.

- Specify the number of the piece and the coordinates of the cell you aim to put it on, seperated by a hyphen (-), e.g. '63-j10'.
- Capture or suicide, if applicable, follows automatically. The system warns against oscillation.
- If you want to pass, choose 'Pass' from the command menu as your 'move'.
- If you find yourself blocked or wiped out or otherwise in a lost position, please choose 'Resign' from the command menu to acknowledge and officially end the game.
New
- The Dominions applet is now 'clickable'. When moving a piece, click it first. Next click the cell you want to move it.
They will be marked and the corresponding move will appear in the "your Move" field.
- To clear, click on the bottom-right button [>>>|] (go to end). Now you can start over.
- The click method only works in the end position. When you're happy with the move, enter your password and click "Submit move" as usual.
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