In Draughts differences in pace can only arise by exchanges, for instance where an advanced man is exchanged for a defender or where a forward capture is answered by a backward one. In Hexdame such differences can also arise by straight or oblique movement.
Also, HexDame knows no one-on-one opposition and has fewer means to block an opponent. The game therefore has a tendency towards breakthrough and race, rather than opposition and blockade, with hardly any possibility to keep a game closed.
As in Dameo, progress along the flanks appears appealing, but it requires economical use of material because the flanks are initially unoccupied.
Apart from these offensively general remarks, I must confess that the subject 'strategy' is too extensive for this tutor (and largely uninvestigated besides). You're on your own!
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