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Come Together![]() |
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Mid September 2025 and hardly any thoughts about inventing games, just playing the odd one here or at Little Golem or AbstractPlay. Then Alexander Brady invented "Walk Together", a unification game on a square board with a checkered initial position. "So", I thought while having a coffee break in something completely different, "you start out with one diagonally connected group you win by being the first to turn it into one orthogonally connected group, nice idea". Then the idea of a protocol that would build on that very orthogonal/diagonal division popped up at the surface and you can't uninvent a game. So there it was, accidentally, not intentionally. Stacks of more than one checker offer the option to move, for instance to make a connection elsewhere, while keeping the departure square occupied, for instance to keep a connection. Capture in a unification game isn't necessarily bad for the side subjected to it, yet it should be clear that the capture of a high stack may be a matter of concern. |

