See next diagram. Alternatively:
See next to next diagram. |
From south's point of view the problem is that he has 13 points and that he will lose if north succeeds in leaving him without a move. This danger however is not immediate: tempo conditions are heavily in south's favour. But he faces the task of feeding north in such a way that the latter cannot avoid a capture, tipping the scales, and making sure north cannot recapture, and making sure he can next leave north without a move. This might prove problematic. |
The alternative to the above is moving pit A, simultaneously attacking pit e. From north's point of view this attack is no big deal: a one point gem doesn't tip the scales, so he must make an indirect capture anyway. He might decide to allow it, to prepare a little trap with d00. If south now captures with B0000, we're in the diagram shown. Tempoconditions now are in north's favour so eventually south will have to move pit A and allow a capture that will tip the scales. |
Endgames can be very complicated, but a writing a good program may be a matter of routine nowadays.