• The ArenA
  • The Pit
  • Play / Watch
  • Get
  • Guestbook
  • About

MindSports

  • You are here:  
  • Home
  • The ArenA
  • Oust
  • About Oust

Main menu

  • Home
  • The ArenA
    • Grand Chess
    • Dameo
    • Emergo
    • Sygo
    • Symple
    • Storisende
    • Shakala
    • China Octangle
    • China Squares
    • Yari Shogi
    • Dragonfly
    • Hexdame
    • Bushka
    • Io
    • Phalanx
    • Havannah
    • Starweb
    • Scware
    • Glass Bead Game
    • Chess
    • Shogi
    • Draughts
    • Constitutional Draughts
    • Frisian Draughts
    • Stapeldammen
    • Oust
    • Meridians
    • Lifeline
    • Go
    • Rosette
    • Stigmergy
    • Ayu
    • Scaffold
    • Hex
  • The Pit
  • AiAi
  • Dagaz
  • Axiom Game System
  • Puzzles
  • Game links
  • Puzzle links
  • How I invented games and why not
  • Balancing protocols in symmetric 2-player games
  • Draughts Dissected
  • On the Evolution of Draughts Variants
  • On 'inside out' inventing
  • Organicity in abstract strategy games
  • Othelloanian capture in Go variants
  • Sight Lines & Knight Spots
  • Clarity - foggy notions
  • Chad, Shakti & the irony
  • Moving forward looking back
  • I Ching Connexion
  • I Ching links

Who's Online

We have 45 guests and no members online

About Oust


Oust is an elimination game invented by Mark Steere in 2007. It is a unique and highly organic mechanism, finite, suitable for any size grid, whether square or hexagonal, starting on an empty board and ending with the elimination of all of one player's stones.
Oust cannot end in a draw.


Oust © Mark Steere

MindSports, Powered by Joomla!