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TriccsWell, I didn't quite finish yet. The last weekend of November 2012 I accidentally saw a mechanism that seemed fit for a "minimum number of groups" theme. Playing with it, mentally, led to a new and interesting opening protocol that would end in a kind of starting position for a next phase. Knowing the hurdles of "the minimum number of groups" as an object, I considered how the protocol would align with 'territory', and then it came together without a wrinkle. The protocol always guarantuees a balanced starting position for a whole category of games. It was simple to invent Triccs with it, but more importantly, it became the opening protocol for Inertia, Multiplicity, Pit of Pillars and Io.