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Pit of PillarsPit of Pillars is a less arbitrary and more serious implementation of a method of movement and capture that first saw the light in a game I devised called Tinkertown Cemetery. A few weeks later, while revisiting the line of thought initiated by the "activator game" design contest, I stumbled on a logical, almost implicit extension of the principle of that game. So implicit actually that it rendered the parent game redundant, so I ditched it. Pit of Pillars turned out to be a good game and at the time seemed most likely to conclude the seasonal wave. And at my age one should take care that the last game on record is a good one, because it might permanently become the final one at any time. ;-) |
enschede, october 2013
christian freeling