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King's CastleThis happened because it was autumn and we were in a semi lockdown and you have to do something. At the BGG Abstract Games Forum Luis BolaƱos Mures published a wishlist of requirements of a 'game to be':
I also had a beautifully made but useless board of a trashed game: It was a 'capture the throne' game with a somewhat cumbersome capture protocol called Storisende. I later used that name for a much more significant game and the board above floated in the general direction of oblivion. But I hate putting a lot of effort in something that turns out to be useless, so I thought "why not combine Luis' wishlist with this board"? Just for fun of course, to see if I could do it. The catch was that it would be an 'outside in' invention process, with a predetermined goal and even a predetermined board. Go find the mechanics! That was quite unlike anything I had done in the last couple of decades and I was curious if I could still pull it off. It turned out I could. In fact it went unexpectedly smoothly and I contribute that to a finetuned intuition and a lot of sheer luck. By the nature of the move & placement protocol, a two-men phalanx cannot be split. That means that you need at least a three-men phalanx to get a single man inside the Castle. By sheer luck a three-man phalanx is the maximum that can be lined up in front of a door. The 'overhead throw' that I introduced to spice things up tactically is aimed at defense, allowing to throw opponent's men out of line, but it can also be used offensively, besides being easy to visualise and non-cyclic. The 'custodian' capture of the Throne is new and suggests that attacking from opposite sides of the Castle is useful, although not always necessary. For an 'outside in' invention it all comes together very nicely! Enschede, 4 november 2020 christian freeling |