And then it was the evening of the 10th of November 2010 and I was walking the dogs, reflecting on the generic nature of the Symple move protocol, and suddenly I thought ... "what about Go?" ... .

I got slightly worried because by then it was clear that the protocol had a broad spectrum of applications in themes that had some affinity with territory. So I didn't sleep too well, while the game that it was all about was taking shape. And it did. The next day I could write Sy(mple)Go down, find the examples and make the graphics in one go.

Sygo employs othelloanian capture, flipping captured groups rather than removing them. Othelloanian capture gets rid of cycles, but at a price: it is hard to get 'life', and all variants I know use some artificial means to ensure it. All except Sygo. The Symple move protocol inherently ensures ways to get life!

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Luis BolaƱos Mures (spain) - Christian Freeling (nl) 1-0