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migong pieces
After inventing DropZone I considered a version based on the first order hexagonal China Labyrinth set but rejected it. Going for the last move in a game with a maximum of 16 moves each is one thing, but doing the same in a game with a maximum of 64 moves each, and for the larger part without much of a clue how to go about it, is quite another. There was a board that nearly fitted, a base-7 hexhex with 127 cells, but I considered it to be too large for the goal.

But then Luis BolaƱos Mures stepped in, suggesting a territorial goal, actually the 'largest group cascading' variant. The idea is that the largest group wins and when equal, that the next largest group is considered, and so on. Luis' suggestion was to take the triangular sections of each piece as the units to be counted. Brilliant! So I was only too happy when he suggested to make it a co-operative effort, for one because I've always admired his work - we feature his games Ayu and Keil - and his ability to focus on the essence of a problem. For the other because Migong would seem to be a significant game that eventually may be put in the ArenA. For the moment we've put it in the Pit, let's see if it can work itself out of it.

Enschede, december 2020

christian freeling